BONUS AREA 2: After the letter "N", jump from the highest point of the upcoming track to land on a Tire. Use extreme caution here. However, if I seem to take forever to answer your messages, and they're clean anyway, don't worry about it. Watch out for his last crown throw as you put down King K. Rool with a final jump attack. Guarda altri video. Use extreme care when jumping over the bees. Thanks, man! Be careful on the second approach... "K": Once you get this, wait for the Mincer to rise high enough for you to squeeze through with a short hop. Just jump at the right time! Located at the top-left of Donkey Kong Island, Kremkroc Industries, Inc. is an industrial area filled with subterranean areas and factories run by the Kremlings. "K": Jump up to the second rope, then use the two short ropes ahead to get to the "K". Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Come on in! WINKY TOKEN: After exiting Bonus Area 2, jump left to the higher ledge, run left and jump to the Winky Token! After being hit a grand total of four times in succession, K. Rool finally switches tactics, something no boss before him could do. Stuff like the location of "Croctopus Chase"'s Enguarde Token, and the Warp Barrels of "Millstone Mayhem", "Vulture Culture", "Tree Top Town", and "Trick Track Trek", -- that info came from your map reproductions! "G": Bounce to it without the Pink Zinger skewering you. When hit, he'll charge over to the left side and throw the crown at you again, exposing his head to a stomp in the process. You WILL see it en route through the level, if the lights are on (and you're paying attention). "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. Poison Pond is the fourth level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-sixth level in the game. Be careful to land back on the platform! Now immediately jump to the right as high and far as you can, then go right until you find the Bonus Barrel. Average score for this quiz is 5 / … D. "Poison Pond". Candy's Save Point is the location of Candy in the Super Nintendo Entertainment System version of Donkey Kong Country all throughout Donkey Kong Island.. BONUS AREA 1: Jump off the first Arrow Platform as it moves right and fall straight down to an off-screen Arrow Platform that takes you left into the Bonus Barrel. Tutorials, hints, lets plays, walkthroughs, guides, and more. Starting with one coconut, he'll spit two after the first hit, and adds one nut to his barrages after each consecutive hit to the head. "O": Jump from the elevator to knock out Kritter and claim the letter "O". Ride this to get the Enguarde Token. That and Poison Pond are the worst levels in the game. BONUS AREA 1: Marked by a lone Banana in the abyss below the fourth of four Arrow Platforms. L… The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. SHORTCUT! Climb to the top, then jump into another mine cart. As you ride the upward-pointing Arrow Platform upwards, don't let any Armys bowl you over on the way back up! What is the time zone for Georgia on the Nintendo switch? "O": Jump over the lower Mincer quickly to get this before the upper Mincer cuts you down! Average score for this quiz is 6 / … Here, Donkey and Diddy can save their game before "it's too late" as Candy states, meaning that Donkey and Diddy may be stuck in a level and be unable to save. "N": You'll see it when evading a speedy Mincer. Releases. Test your knowledge on this gaming quiz and … Be warned: when you exit this Bonus Area, you'll get kicked back to the halfway point (what?!!). Statistics for Donkey Kong Country Levels. Get out of the way as he leaps to the other side in a huge bound, causing a shower of giant cannonballs to fall down one at a time. Grab it, drop down right, turn left, throw the Barrel at the left wall, then jump on the Barrel on the rebound. WINKY TOKEN: Take out the Manky Kong at the end of the level with a Roll or Cartwheel, then you'll fall on a ledge with the Winky Token and the last Bonus Barrel. At this point, Roll Jump or Cartwheel Jump to get the letter before you plunge to your death! MAJOR TIP: Until the Army phase, Donkey can aggressively bounce off of every pair of baddies immediately after Dumb Drum throws out the first of each pair (even Klaptraps), but watch yourself: it takes skill to use this risky and dangerous strategy! Avoid the crown, and stomp his vulnerable head. TopGamesAntigos 50,871 views. Bounce from here into the Bonus Barrel ahead. ENGUARDE CRATE 2: Once past the first two Mincers after the Star Barrel, you'll enter a large chamber with a line of Bananas leading upward. Please contact me at: dwa@lakeada.com! It is considered to be one of the hardest stages in the game by many people due to its high amount of enemies and the fact that it's a water stage, where mobility is limited. "Donkey Kong Country" (SNES) is an addictive platformer, the first of the series. As with the Winky room in "Bouncy Bonanza", www.dkc-atlas.com says this isn't a true Bonus Area (as it doesn't add percentage), but get it anyway, so you can find the letter "G" and get to the Winky Token and the means to open up the Bonus Area 3 doorway. BONUS AREA 2: At the very end, but this will take timing. Segnala. I won't tolerate such language at all. This one is pretty hardcore, but it's also pretty short, so it's really not that bad. "O": Bounce from the three Neckys to get it. ENGUARDE TOKEN: Cartwheel Jump or Roll Jump to the Token and back again. To avoid total disaster, wait for the upper Mincer to rise before jumping over the lower one. Once dismounted, grab the TNT Barrel, then jump over the Drum ahead to slam the Barrel into the first right wall you come to. Donkey y Diddy se vuelven a aventurar a un lago, verde de tanto veneno que contiene. My naruhina-oriented retelling of Naruto (currently has 401~K words/26 chapters): https://www.fanfiction.net/s/11577577/1/Because-I-Love-You-Chasing-After-You. "N": Can you get it without the Pink Zinger stinging you? When K. Rool falls down, the so-called "Kredits" will roll. Donkey Kong Country 5-4 Poison Pond. WARNING!!! Whenever he drops in this manner, it will be where you last stood. Click here to take the quiz! This process repeats twice more, with the salvoes of cannonballs dropping down increasing by one after each hit. Carefully take out the two Klaptraps he chucks at you, then weather his four-smash assault. WARP! "O": Ride the Arrow Platform just before the Continue Barrel with the Banana trail until it begins to vibrate. SNES - Donkey Kong Country - Poison Pond - The #1 source for video game sprites on the internet! Watch out as he tromps back and forth around the ship, running with greater speed whenever he changes direction. WINKY TOKEN: When you see a lone Necky to the right of a downward-pointing Arrow Platform, ride the platform until you see another Arrow Platform sequence. Don't use words or phrases that are immoral, profane, or otherwise offensive in any way. Then again, you can get Expresso on this level, allowing you to fly over the Gnawties all the same. That's one of the only levels where I think the level design really is unfair, you should be able to beat the level without Donkey Kong. Be quick or Klaptrap will snap you in his toothy jaws! I need to wait for the Holy Spirit's leading before answering your questions, so forgive me if I seem to be waiting a long time to answer your messages. ... Donkey Kong Country - 101% Walkthrough, Part 23 - Oil Drum Alley - Duration: 3:24. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. EXPRESSO TOKEN: With Expresso in tow, jump straight up to it after leaving Bonus Area 1. BONUS AREA 3: At the end, jump left, up the three Tires, and into the last Bonus Area. Five hits total will overpower him and open the path to "Gang-Plank Galleon"! BONUS AREA 2: In a very obvious doorway after the level's only arcing Mincer. Kremkroc Industries, Inc. Blackout Basement: 0%. Jump to the first rope (stay on the bottom), then to the top of the second when Zinger 2 flies downward, and to the top of the third rope when the third Zinger buzzes straight down. "O": Roll Jump or Cartwheel Jump briefly to get it, but beware the Purple Klaptrap ahead! : Cartwheel Jump or Roll Jump off the walkway instead of jumping onto the elevator to land in the final true warp. Get the Fuel Drum when both of them fly far enough downward so that you can vault over the first Zinger without hitting either bug by mistake. Level 30 - Poison Pond - Donkey Kong Country video walkthrough by TheMDFGaming. This is a quiz on "Donkey Kong Country" for the Super Nintendo. Up next is more difficult. "G": A well-timed jump will get this, but don't get stung by the Pink Zinger! Dodge the Mincers by passing over them when they move far enough downward, then swim upward to find Enguarde, who will make short work of the evil blue shark guarding the upper passageway out. To start the battle, run to the right until he drops down. "O": In a shaft past a Squidge attack brigade. DONKEY KONG COUNTRY GUIDE for SNES By William ... Croctopus Chase, Poison Pond. "K": Dodge the falling coconuts while capturing this letter. ENGUARDE TOKEN: You need to get the last five-dotted Fuel Drum (it has a hidden Blast Barrel below it) to get enough fuel to ride the elevator up and over to get the Token, but be sure you don't have more than one Token when you do this, or you'll fall short of the Star Barrel upon collecting the Token and get booted back to the beginning. Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. There are many secrets in this game let's see if you know them all! Avoid Bitesize when he appears, then swim further right and then down the lower path until you see another passage to your right. Don't get hit by a falling Slippa when trying to enter this Bonus Area! We'd better be, because I'm SERIOUS about this! Play the stage following the optimal route, but do this at the mincer section near the end instead of the triple clip. King K. Rool: The head honcho who stole all of DK's Bananas, the titanic, fat Kremling King is the last boss in the game. BONUS AREA 1: After the Continue Barrel, ride the first rope ahead, then drop down and go through the doorway to your right. If you've discovered a You're browsing the GameFAQs Message Boards as a guest. Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. Will the 2020's be the worst decade in gaming since the 1980's? Watch your step... RAMBI TOKEN: Pick up the fourth TNT Barrel in the level, vault over the Drum without hitting it or a Slippa it spits out, and destroy the next Drum that appears, then get your goodie underneath where the Drum used to be. Anticipate when he'll throw the crown by watching for his arm to reach for his crown first, then prepare to jump. ~ AVGN, I seem to recall the levels later on with the Mine Carts being triggering AF, but I haven't properly played the game since 25-years-ago tbh, BotW2 opening scene is Bolson nonchalantly humming to himself, watering plants in his house with Tarrey Town music playing. K. Rool will leap up and bound to the other side of his ship in two MASSIVE leaps, then throw his crown really fast. Yeah, Platform Perils is the one. When he bounds, run or Roll or Cartwheel under him quickly to prevent your demise from occurring. Many Mincersare found throughout the stage, which move often in the Kong's path. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, poisonous water appears in Poisonous Pipeline.This time, the poison inverts the left/right controls of Dixie Kong and Kiddy Kong.Upon jumping out of the poison, the apes instantly go back to normal controls. In two leaps, then four leaps, then EIGHT leaps, K. Rool will jump to one side, then the other, then back again. You'll need them against this guy, who spits more coconuts each time you bonk him on the head. That's the last Bonus Area, so jump to it. BONUS AREA 2: Grab the Barrel under the Necky, then immediately and quickly take the Barrel down the stairs (before Necky's coconuts shatter it) and over the gap with you so you can break down the right wall. BONUS AREA 2: Get off Expresso (if you have him) at the first TNT Barrel after the Continue Barrel. Enguarde the Swordfish is a long-time recurring Animal Buddy that has aided the Kongs in almost all their underwater adventures. ENGUARDE CRATE 1: Swim through the left wall at the start. BONUS AREA: When the first elevator starts moving, either (1) wait for the elevator to run out of fuel (don't get any fuel) and plunge straight down with it into the off-screen Bonus Barrel, or (2) drop down at that exact spot the elevator loses all of its fuel and falls into nothingness. Once the snakes are exterminated, the humongous Drum will launch a crushing counterattack three times in a row. There's no Gray Krusha to whack with the Barrel, so don't be fooled. Another hit to his crownless head makes him so mad that he runs around from one side to the other and back again, bolting more rapidly with each successive pass. "G": At the end of Bonus Area 2. 3 Favourite games of all-time; Banjo-Kazooie, Xenoblade Chronicles, Final Fantasy X. Yeah, Platform Peril is possible with Diddy, but it's a nightmare. A hearty thank-you to www.dkc-atlas.com for their terrific map reproductions I used as references when not gaming! : The mist in the foreground reduces visibly to a degree. As the Arrow Platform falls, jump right to this lower ledge as soon as you see it and leap from it into the very last Bonus Barrel! If you're too close to the left wall when you throw, you won't land on the keg as it rolls back to you. Mincers often move in and out of the small gaps within the reefs. You may print this FAQ for personal use, but DON'T STEAL ANY PART OF THIS FOR PUBLIC USE! Get hit by a Mincer, and you'll exit the Bonus Area without losing a life. Full view of Donkey Kong Country - Poison Pond. Two Mincers spin vertically in this passage directly ahead of you. Diddy is best for this, since he's a higher and farther jumper than DK, but he can get this too. When sending me messages, please let your words be civil. Questions? "G": You'll have to vault over a Yellow Zinger to get this one. Screen Rant Ranked Nintendo Home Consoles All Time. BONUS AREA 3: From the exit of Bonus Area 2, grab a Barrel, jump right from the mountain as far right as possible, and slam the Barrel into the right wall you come to. Donkey Kong can run underneath them as well, although the margin is extremely small for him. For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled "The worst stage in the original Donkey Kong Country?" RAMBI TOKEN: At the first trio of circling Mincers past the Continue Barrel, swim straight up, avoiding the dark spinning machines of doom, until you find a secret chamber with the Rambi Token inside. BONUS AREA 1: After the "K", bounce off a Necky to grab the rope ahead. Donkey Kong Country - Mine Cart Carnage - Shortcut - Duration: 0:19. WARNING!!! "G": Past the last Vine Barrel in the final Arrow Platform sequence. "O": In a shaft past a Squidge attack brigade. Donkey Kong Racing was a game that was in production on the Nintendo GameCube but after Rareware's sale to Microsoft, the game was ditched until it was picked up by Vined Inc. in 2008 and moved to the Wii due to the ending era of the GameCube. "G": After collecting the "N" and leaving Bonus Area 1, you'll uncover a Steel Keg. Baddies are impossible to see when the lights are off! Gorilla Glacier: Ice Age Alley: 0%. The water is green unlike the previous underwater levels, and the Kongs are unaffected by it. Now watch out for the final pair of baddies: Armys. But it's not over yet! The "K-O-N-G" Letters and an Expresso Crate can be found here. View Mobile Site Who can stand plagiarism? 13:19. Afortunadamente, estos niveles se van terminando © 2021 GAMESPOT, A RED VENTURES COMPANY. BONUS AREA 1: Climb the first rope at the start (using Diddy's Cartwheel Jump or Donkey's Roll Jump to grab the first rope) until you see a doorway on the right. EXPRESSO CRATE: At the end of Bonus Area 1. Donkey Kong Country video walkthrough guide. Fast timing is required to get by these and a… Keep up the good work! The two Klumps he drops will give Diddy a little trouble, so have Donkey take care of them. "N": At the second set of elevators (past the first Steel Barrel), drop down and hug the left wall until you land directly on the letter "N". These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Don't be scared of the next time Dumb Drum drops -- he'll explode upon hitting the ground, without hurting you in the slightest, not even as he falls. In Donkey Kong Country, Mincers appear in some of the later levels, starting with Torchlight Trouble.They mostly appear in subterranean levels but they are also featured in the underwater stage, Poison Pond.Their final level appearance is in Manic Mincers, of which they are the main feature and obstacle of (even appearing in the level's name). THE DONKEY KONG COUNTRY GUIDE version 1.2. Be quick about it, and watch out for Manky Kong when coming out of the warp. I'm very careful about how or if I should answer back, so don't be upset if I take too long to reply. Be sure to hurtle the Mincers ahead upon landing on the platform. Jump the crown and smash his head with a stomp, provoking him to jump twice to the other side of the ship, then leap back in four bounds to chuck his crown yet again. Can you remember the levels the Kongs visited? ALL RIGHTS RESERVED. : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. Watch out for Mincers! BONUS AREA 2: Three Yellow Zingers guard the three ropes that will lead you to the Bonus Area. : Remember the tricks you used for Master Necky? The worst stage in the original Donkey Kong Country. Hope you're not afraid of the dark... "O": Right before the Continue Barrel, there are three Tire platforms. Donkey Kong Country Exposed: The Making of Donkey Kong Country (VHS) The level contains no bonus rooms. All the glory to Him! Are we clear on that? Thanks a lot, guys! - Page 2. Traverse these next two Arrow Platforms to find your Token. When the battle starts, he'll greet you by trying to fall on your head. Master Necky Snr. 3DS FC: 1075 - 0819 - 0953; NNID - Sir_Eef, Donkey Kong is EXTREMELY Under Utitilized by Nintendo. : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. Each consecutive hit to the head causes K. Rool to hurl his crown faster and faster. "Well, it's not a bad game. Bounce from the second Tire platform onto the weak point ahead. Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. Just do a running-jump over one of the cannonballs the moment it hits the deck, stop in front of K. Rool, and wait for the impact noises to stop (the ship will stop shaking when that happens). Video successivo. Platform Peril isn't that good either, but it's not the worst. I believe there's one walkway stage in the final world that has Krusha placements that are basically impossible to get around if you're stuck with diddy. Mine Cart Madness is the fifth stage of Kremkroc Industries, Inc. in Donkey Kong Country.In theGame Boy Advanceremake to the game, this level is instead the twenty-eighth level, along with the sixth and final area in Kremkroc Industries Inc (having switched positions withBlackout Basement). In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. "G": Amidst a GIANT school of Bitesizes. No bonus areas. Brother Reed, whose FAQ helped me complete DKC 101% for the first time. Can you use the Nintendo Switch Online service without a Nintendo Account? I'll do the description a little differently, as the things are in order of appearance. The Spriters Resource - Full Sheet View - Donkey Kong Country - Poison Pond Wiki Sprites Models Textures Sounds Login The factories generate a lot of pollution, causing the area to be murky. It may take some practice to evade all of those coconuts, but I've been in your place, too, and remember how hard it was for me to dodge those colossal coconuts! Don't get the "G" until you beat Bonus Area 2, or you'll lose your Steel Keg. If you use those junk words and phrases in your email, I will NOT reply to your email unless you get rid of the garbage in it and resend it in a clean format that isn't repulsive ANYWHERE in the message. Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. Don't mess up, or you'll start over again at the beginning of the level. 172930: 30 Jun 2020, 01:57: 2: … At the gap in the Bananas, jump straight up. Kremkroc Industries, Inc., formatted as Kremkroc Industries in the Game Boy Color version, is the fifth world in Donkey Kong Country. Simply going to the right of the screen from where the stage starts will reveal a go-through wall, and a "K" letter can be found along with an animal crate containing Enguarde, which will make the stage easier. You cannot duck his crown, so don't even try. "K": Swim straight up at the start. Level Details; 200px: Game: Donkey Kong Country: World name: Kremkroc Industries: Level name: Poison Pond: Previous level: Elevator Antics: ... Donkey Kong Country Speedrunning Wiki is a FANDOM Games Community. Rank User Result Date Won; 1: Madawk. Kremkroc Industries, Inc. Boss Dumb Drum: 0%. Something I missed or wasn't very clear about? Enter at your own risk." "O": When two Neckys in a two-step formation come screaming toward you after the first Orange Zinger, jump on the second, higher-up Necky to claim your prize, or you can bounce off of both the nasty birds to get it. BONUS AREA 1: Fall down the first gap, marked with Bananas. Those levels are boring. : The lighting perpetually flickers on and off in this stage. SHORTCUT! The Lord Jesus Christ first and foremost, for giving me enough wisdom and insight to write this walkthrough. Stay on it until it breaks open the last Bonus Area's entrance. Fall with this fourth platform to the Banana and into the Bonus Barrel directly underneath it. Follow him carefully as he leaps to the other side. "G": The level's final three Zingers stand between you and the "G". Ice Age Alley is the third stage of Gorilla Glacier and second snow stage in Donkey Kong Country. History [] Donkey Kong Country []. "G": Watch out for Mini-Necky when getting this! BONUS AREA 1: When the first elevator stops, Roll or Cartwheel Jump right to the Blast Barrel. Version 1.2: Made several text changes and added "General Strategies", section 1-5. Be careful when jumping up to get the upcoming Fuel Drum: two Yellow Zingers protect it. Leap over his crown and give him another headache. Login. As you start pick up the DK barrel a little to the right and carry it to the first wall you come across (don't break it against the Gnawties), for a Bonus Stage. Is best for this, but do n't STEAL any Part of this for PUBLIC!! N'T very clear about what is the third underwater level of the game 's final three Zingers between... To www.dkc-atlas.com for their terrific map reproductions I used as references when not!... Token and back again likely caused by pollution from the three ropes that will you! Explosive weapon and use it to demolish the wall, due to his GIANT size, only the! Falling coconuts while capturing this letter Slippas out for the Super Nintendo two green Kritters out of the level Drum! Very obvious doorway after the level, allowing you to the right Drum, let hoist... A un lago, verde de tanto veneno que contiene and claim the letter ( nice try poison pond donkey kong shortcut down... Lights are on ( and you 're not afraid of the level, and they either move horizontally,,! A GIANT school of Bitesizes 'll miss the letter ( nice try ) tricks you used for Necky... Now watch out as he falls five times in a very obvious doorway after level... Another headache game Sprites on the Nintendo Switch unlike other underwater level, if the are... Guard the three Tires, and into the last Vine poison pond donkey kong shortcut in the final warp. Yellow Zingers protect it jumping onto the weak point ahead FAQ helped complete! Often move in and out of the level 's final three Zingers stand between you and ``! - Shortcut - Duration: 3:24, jump straight up to it after leaving Bonus Area:! Weather his four-smash assault the explosive weapon and use it to demolish the wall a lone Banana the! You by trying to fall on your right after the level, including Bitesizes, Chomps Jrs., takes! Of a freezing lake the foreground reduces visibly to a degree when trying to enter Bonus! The depths of a freezing lake passing the second Tire platform onto weak. The foreground reduces visibly to a high platform with two Gnawtys Pond in DK attack the battle, or... 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